https://www.youtube.com/watch?v=jT3FRzEJDp8


Dungeon Master


Set the scene

Movement/Attacks


Roll


Difficulty Check

All checks have a Difficulty Checks which must be exceeded to pass.


When the DM decides on a DC, we may use this table as a reference.

SkillDC
Very Easy5
Easy10
Moderate15
Hard20
Very Hard25
Nearly Impossible30


Skill Check


Saving Throws


Attack


Range Attacks


Combat Round Sequence


Turn consists of 


Critical Hit


When HP =0 

Death Saves


Spells

Players with spell casting abilities will have a known number of spells and will have to prepare a number of spells every day.



Known Spells

ClassKnow Spells
ClericAll
WizardAll Spells in spell book



Prepared spells:

Example:

ClassLevelAttribute BonusTotal Prepare Spells
Wizard336
Cleric--All

Ritual Spells do not have to be prepared.


Cantrip spells can be cast at any time without being prepared.


References

ReferenceURL
D&D Starter Kit Videoshttps://www.youtube.com/watch?v=-oIIZJeVGpc