Scenario | Details |
---|---|
Getting Killed | Loose half alignment and experience when getting killed. |
Transwarp Ship | Cost 3 ore/hop |
Transwarp Planet | Cost 400 ore/hop |
Quasar Cannon | Once in sector, you can see the QCannon reaction level before landing if not shielded. |
Quasar Sector Attack | 3 ore = 1 point damage |
Quasar Atmosphere Attack | 1 ore = 1 point damage |
Calculating Planet Ore From Quasar Damage | Hit with 1,000pt damage, Planet uses 3,000 ore. If Sector level set to 10% , then the total planet used 1,000x3 = 3,000 ore, Planet has 30,000 ore |
Player Leaves/Expires | Player's assets are assigned to Rogue Mercenaries |
Player in your Corp Leaves/Expires | Half of the assets are assigned to Rogue Mercenaries!! (NOT GOOD) |
Can Transport to a hostile sector if you have a ship there already. The quasar cannons will not fire unless you move.
Towing an unmanned ship into a hostile sector will not be destroyed by quasar cannons and can be teleported to without the quasar canons reacting!
Quasar Blast!
The console reports damages of 1000 battle points!
Hit with 1,000pt damage, Planet uses 3,000 ore.
If Sector level set to 10% , then the total planet used 1,000x3 = 3,000 ore, Planet has 30,000 ore
Damage 1st Time entering sector(F) | Damage 2nd Time entering sector(S) D=(F-PF) | Percentage P=(F-S)/F | Ore Remaining on Planet after 2nd Time O = 3S/P |
---|---|---|---|
607 | 589 | = (607-589)/607 = 0.03 = 3% | = 3*589 / 0.03 = 58,900 |
589 | 571 | = 3*571 / 0.03 = 57,100 |
P=(F-S)/F
O=3S/P
Planet Percentage
Landing sequence engaged...
██ This is a SHIELDED planet, you must destroy the shields to land! ██
Quasar Blast!
The console reports damages of 10441 battle points!
Life Support knocked out! Energy generation shut down!
Planet % = 10,441 / 57,100 = 18%
Short Answer: No
Getting Colonist Using Imp. Starship
Getting Colonist Using Cargo Tran and Imp. Starship