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https://www.youtube.com/watch?v=jT3FRzEJDp8


Dungeon Master

  • sets the scene
  • creates obstacles/adventures
  • adapts to player actions


Set the scene

  • You are ...
  • Your obective


Roll

  • Roll die and add modifier


Difficulty Check

All checks have a Difficulty Checks which must be exceeded to pass.


When the DM decides on a DC, we may use this table as a reference.

SkillDC
Very Easy5
Easy10
Moderate15
Hard20
Very Hard25
Nearly Impossible30


Skill Check

  • Insight  - Decide if someone is speaking the truth
  • Stealth 
  • Intimidation


Saving Throws

  • Dexterity saving throw - quickness and agility


Attack

  • Must get higher than AC (Armour Class)
  • Die roll plus attack bonus
  • Calculate damage using weapon stats


Range Attacks

  • Make sure you are within range (ie. short bow has a range of 120')


Combat Round Sequence

  • Is anyone surprised?
  • Everyone rolls initiative (1d20 + initiative total [based on dexterity modifier] )
  • DM puts everyone in initiative order
  • In initiative order, everyone takes a turn. Surprised creatures can't take any action for the first round.


Turn consists of 

  • movement 
  • action
  • additional actions based on class features



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