Notes
Scenario | Details |
---|---|
Getting Killed | Loose half alignment and experience when getting killed. |
Transwarp Ship | Cost 3 ore/hop |
Transwarp Planet | Cost 400 ore/hop |
Quasar Cannon | Once in sector, you can see the QCannon reaction level before landing if not shielded. |
Quasar Sector Attack | 3 ore = 1 point damage |
Quasar Atmosphere Attack | 1 ore = 1 point damage |
Calculating Planet Ore From Quasar Damage | Hit with 1,000pt damage, Planet uses 3,000 ore. If Sector level set to 10% , then the total planet used 1,000x3 = 3,000 ore, Planet has 30,000 ore |
Tricks
Can Transport to a hostile sector if you have a ship there already. The quasar cannons will not fire unless you move.
Does it make Sense to Warp with Cargo Tran to get Colonist?
Short Answer: No
Getting Colonist Using Imp. Starship
- Turns =10, Col=129 | Col/turn = 12.9
Getting Colonist Using Cargo Tran and Imp. Starship
- Turns=39, Col=250+84=334 | Col/Turn = 8.5