...
https://www.youtube.com/watch?v=jT3FRzEJDp8
Dungeon Master
- sets the scene
- creates obstacles/adventures
- adapts to player actions
...
Set the scene
- You are ...
- Your obective
Movement/Attacks
Roll
- Roll die and add modifier
...
When the DM decides on a DC, we may use this table as a reference.
Skill | DC |
---|---|
Very Easy | 5 |
Easy | 10 |
Moderate | 15 |
Hard | 20 |
Very Hard | 25 |
Nearly Impossible | 30 |
Skill Check
- Insight - Decide if someone is speaking the truth
- Stealth
- Intimidation
...
Turn consists of
- movement
- action (attack, cast a spell, dash, disengage, dodge, help, hide, ready, search, use an object)
- additional actions based on class features
Critical Hit
- Roll 20
- Some may have lower die roll for critical hit
- always hits
- double base damage + modifier (normal 1d6+2, roll 4 - damage 4x2+2 = 10)
When HP =0
- monster is dead
- Ask player how you kill this monster
Death Saves
- Players who loose all hit points would not necessarily die. They would be knocked down...
- See death saves
Spells
Players with spell casting abilities will have a known number of spells and will have to prepare a number of spells every day.
Known Spells
Class | Know Spells |
---|---|
Cleric | All |
Wizard | All Spells in spell book |
Prepared spells:
Example:
Class | Level | Attribute Bonus | Total Prepare Spells |
---|---|---|---|
Wizard | 3 | 3 | 6 |
Cleric | - | - | All |
Ritual Spells do not have to be prepared.
Cantrip spells can be cast at any time without being prepared.
References
Reference | URL |
---|---|
D&D Starter Kit Videos | https://www.youtube.com/watch?v=-oIIZJeVGpc |