...
Set the scene
- You are ...
- Your obective
Roll
- Roll die and add modifier
Difficulty Check
All checks have a Difficulty Checks which must be exceeded to pass.
When the DM decides on a DC, we may use this table as a reference.
Skill | DC |
---|---|
Very Easy | 5 |
Easy | 10 |
Moderate | 15 |
Hard | 20 |
Very Hard | 25 |
Nearly Impossible | 30 |
...
- Must get higher than AC (Armour Class)
- Die roll plus attack bonus
- Calculate damage using weapon stats
Roll
Range Attacks
- Make sure you are within range (ie. short bow has a range of 120')
Combat Round Sequence
- Is anyone surprised?
- Everyone rolls initiative (1d20 + initiative total [based on dexterity modifier] )
- DM puts everyone in initiative order
- In initiative order, everyone takes a turn. Surprised creatures can't take any action for the first round.
Turn consists of
- movement
- action
- additional actions based on class featuresRoll die and add modifier