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When the DM decides on a DC, we may use this table as a reference.

SkillDC
Very Easy5
Easy10
Moderate15
Hard20
Very Hard25
Nearly Impossible30


Skill Check

  • Insight  - Decide if someone is speaking the truth
  • Stealth 
  • Intimidation

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Turn consists of 

  • movement 
  • action (attack, cast a spell, dash, disengage, dodge, help, hide, ready, search, use an object)
  • additional actions based on class features


Critical Hit

  • Roll 20
  • Some may have lower die roll for critical hit
  • always hits
  • double base damage + modifier  (normal 1d6+2, roll 4 - damage 4x2+2 = 10)